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Industrial trainings and exams with VR technology

Summary

Profile Type
  • Business Offer
POD Reference
BOHU20250407017
Term of Validity
7 April 2025 - 7 April 2026
Company's Country
  • Hungary
Type of partnership
  • Commercial agreement
Targeted Countries
  • All countries
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General information

Short Summary
A new VR education platform enables the firms to develop their own VR trainings, deliver them and track the trainings and trainee activities.
The platform simplifies training, allowing employees to practice and learn in an industrial environment without any risks or hazards.
The VR education platform is ideal for training and practicing manufacturing and EHS processes, maintenance processes.
Full Description
The use of Human Performance and compliance with occupational health and safety programmes are key to companies' ongoing safety strategy. Companies develop and deliver specific training and exam schemes to meet such requirements. An effective and successful training scheme is vital to the
VR education platform offers
• a web-based course editor for the in-house development of VR courses supporting the import of standard formats of 3D models, 360-degree panorama pictures etc., together with a visual process editor which does not require programming capabilities
• a native player application for the delivery of the courses using any Steam compatible VR equipment
• concise course administration functionality for recording users (trainers, trainees), trainings exam deadlines and results per trainees, etc. using a standard SQL database.
The system is based on internationally recognized and favoured technolopgies such as Node JS, Javascript and web-assembly.
The VR education platform can be installed on a single computer and in multi-tier environments, as well.
The VR education platform gives the company
• a simple yet powerful tool for developing their own VR courses according to their individual needs
• full independence of eventual vendor lock, or forced adoption to vendor schedules or costs
• a course administration functionality for monitoring the training process and receiving up-to-date information on the performance of trainees
• an innovative and attracting image for their staff and new hires through using VR technology.
VR education platform gives the trained staff
• a powerful and inspiring tool for deepening the skills acquired through a traditional training
• compliance with occupational health and safety or any other necessary programmes through a fun and engaging training experience
• an opportunity for the risk-free executing the required processes with feedback at eventual errors
• real experience through life-like environment (panorama and noise of the workplace) as the digital twin of the real production area is the spot where the training virtually happens.
In the VR environment
• the trainee can receive visual or oral instructions, face error messages, and quiz questions
• the trainer can follow the activities of the trainee on the computer display
• the acquired knowledge and skills can be practised and tested in a life-like environment at any time, repeating as many times as needed without disturbing real life production schedule and without raising any risk or impact in real production due to eventual lack of proficiency.
Advantages and Innovations
Through using VR technology, the acquired knowledge and skills can be practised and tested in a life-like environment at any time, repeating as many times as needed without disturbing real life production schedule and without raising any risk or impact in real production due to eventual lack of proficiency.
The distinguishing innovation of VR education platform is delivering the opportunity of fully in-house development of VR training courses without the need for acquiring costly own software and developer resources or vendor services. There is no need for external IT services to create new platforms or change the education environment.
Using VR education platform can be mastered during a some-days training, while the full-flagged similar tools like Unreal or Unity require months of effort to learn. As the VR technology is “trendy and fashionable” the usual vendor costs are also demanding for many companies. Further to that VR education platform does can be installed fully using free and
Further to that using the process editor does not require IT developer skills, the graphical interface can be easily used for the design of the steps of the process to be implemented. The process editor offers a set of simple “action blocks” (e.g. moving an object in the scene to another position, showing/hiding instructions, etc), these elementary actions can be easily linked one after the other using the editor.
The training administration functions offer concise overview and statistics of the actual results of trainees.
The VR education platform supports both trainer attended and fully unattended operations. In the latter case the trainee can start the training using a QR code, which identifies both the trainee and the training, which is linked to the individual.
Both the functionality and the applied technologies ensure the cost effective implementation as no other IPR is required by the system.
Stage of Development
  • Already on the market
Sustainable Development Goals
  • Goal 12: Responsible Consumption and Production
  • Goal 17: Partnerships to achieve the Goal
  • Goal 9: Industry, Innovation and Infrastructure
  • Goal 4: Quality Education
IPR status
  • No IPR applied

Partner Sought

Expected Role of a Partner
Target sectors include, but are not limited to manufacturing, vehicle industry

The company aims to conduct commercial pilot projects with new organisations before scaling the technology across their wider workforce.

The partner's role would be to integrate the platform into their learning and development programs .

The company is expecting to build long-lasting commercial relationships which will support the company to expand into new international territories and produce mutually beneficial case studies .

Preferably, the sought partners are expected to have:
- Capacity to integrate and use the platform
- Technical capabilities for managing a learning and development programme
- Good communication and collaboration skills
- Flexibility in terms of delivery
Type and Size of Partner
  • SME 50 - 249
  • Big company
Type of partnership
  • Commercial agreement

Dissemination

Market keywords
  • 02007010 - Education software
Sector Groups Involved
  • Digital
Targeted countries
  • All countries